

- MAME SPRITE EXTRACTOR HOW TO
- MAME SPRITE EXTRACTOR MOD
- MAME SPRITE EXTRACTOR MANUAL
- MAME SPRITE EXTRACTOR ARCHIVE
- MAME SPRITE EXTRACTOR FULL
MAME SPRITE EXTRACTOR MANUAL
Writing the sprite sheet as indexed would also reduce the file size to 1/3 according to a manual conversion I did as a test. Not sure you have the time for this or find this useful, though. So using the original sprite sheet indices would be very helpful here.Ģ) Instead of writing just the current palette, write all the palettes, which I would assume should be possible, since you already seem to apply all possible palettes when you write the sprite sheets currently. a limited palette with only 4 colors will likely only save 4 pixel indices, whereas a larger palette would write more. If possible, it would really help if the indices are compatible with all the palettes, e.g. That way, I could just pick one of the sprite sheets and switch out the palette to get all the other sprite sheets. I don't know if you see any merit in this but in order to do that, I would need two changes to your mod:ġ) Save the sprite sheets as an indexed bmp instead of a RGB one. As you wrote, it does not seem to be possible to make the assignment from palette to sprite automatically, but I would at least like to give my tool a function that allows assigning each extracted sprite one of the available palettes manually. One peculiarity about MAME games is giving me a headache though, and that is that each sprite seems to get assigned their own private palette from the set of available palettes which can easily range in the dozens.
MAME SPRITE EXTRACTOR ARCHIVE
I dream of having a complete archive of all the old arcade game sprites, and since the lexicon is pretty patchy at the moment, I figured the only way to achieve this is by offering better tooling to the rippers. This would theoretically allow to fairly quickly extract all the sprites including their animations without having to faff about with manual screengrabs or pixel-precise sprite cutouts.
MAME SPRITE EXTRACTOR MOD
The reason I find your mod so helpful is that I am currently writing a tool that allows to create sprites from discrete 8x8 or 16x16 tiles based on the image your mod creates.
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MAME SPRITE EXTRACTOR HOW TO
I was playing around with the format by myself and found out how to read the old palette format, but it's still very awesome that you made an update! The palette was saved in raw binary format, i changed it so they are saved in paint shop pro format (can be imported in gimp and probably other software aswell).Īlright, thanks. Is this a different format with the same name? Can you name a tool that is able to read this format? The pal format of the written palette is not recognised by Aseprite. Or maybe I missed something and there is an easy way to know which stylesheet uses the current palette. Do you think it would be possible to encode the palette id in the palette filename? That way it would be possible to quickly find the appropriate style sheets. What I don't really understand is how I can find out which of the sprite sheets uses the current pallete, except for trial and error. If I save the sprite sheet, then the tool creates all versions with all palettes. Do you think this is going to be part of MAMEs master branch? I think it is very useful.įrom testing the tool it seems that whenever I save the palette, that's the one single palette currently active in the game's current frame. This improves the ripping process tremendously. I just signed to tell you that you rock for writing this mod! What's left is to spot in games which tiles or sprites are used with what palette and to keep the right ones, it's not perfect but it makes ripping gfx from arcade games it a lot easier than before. Notice that the files can be saved several times during a session without the older ones being overwritten (new ones will be created with different numbers), i implemented it that way because sometimes it's necessary due to changes in the palette (mostly between game levels). bmp format (files are optimized during saving but can become pretty big anyway, so beware), the layout (number of tiles/row) follows the one chosen by the user. png):Īs you can see, all different possibilities are saved side by side as. Here is an example with tiles and sprites from the game Side Arms (converted to.
MAME SPRITE EXTRACTOR FULL
I also added a 'windowzoom' option in mame.ini to allow to magnify the window when it's not maximized or in full screen mode, this can be used to obtain a bigger window without the distorted pixels. In the tiles view using 'S' key will create a directory (if necessary) with the current game name & save all the tiles with all the possible palettes. In the palette view using 'S' key will create a directory (if necessary) with the current game name & save the current palette into it as a. I modified MAME v0.128 (debug version) to allow to save the tiles and palettes:
